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Hi, I'm Angela, a girl with a blog on five different psyches:
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The beginning of the end: also known as WoW patch 4.0

I know I promised a Power Auras entry, but because Patch 4.0 went out last Tuesday, a number of my current auras understandably don’t make a whole lot of sense. For “tutorial” perspective, they’re fine; but for an actual usage example, they won’t be as relevant. So I’m taking a bit of time to tweak my auras a bit and change my auras post to make sure it’s half useful for someone else.

So, in replacement of that–and because I do want to talk about it a little–Cataclysm rambling inc!

The day everyone became noobs

When I came home, ready to jump right into the game, I was devastated (alright, just annoyed and sad) to find out that Blizzard couldn’t apply the patch because I had no hard drive space left. Uber fail. So I had to restart things and fiddle a bit, and then came the uber long installation. I felt like I was going to go crazy from the wait.

I logged in to find the guild in Naxxramas and QQing discussing the changes to their respective trees, how the DPS is looking, what rotations have changed, etc. I went straight to my mage to try and get some semblance of order going. Everything was out from my action bar (even Mana Strudels!) and my key bindings disappeared (on Bar 1 no less), so I spent a good amount of time last night putting everything back, tweaking macros and auras, and finding the right rotation.

I never got around to trying it out in a raid tonight, but I did try both Frost and Arcane specs. Unfortunately my priest will have to wait for the next day.

Twitchy Arcane without the missiles

New arcane treeVery twitchy, but all is not lost. I liked the older Arcane better (the “go crazy to empty-your-mana-gauge spec”) in terms of the feel of the playstyle, but I’m willing to give this a couple runs.

Current theorycrafting points to the switch to Mage Armor for the regen, and optimally you should be staying at 85% mana and above when not in your burn phase. So my target dummy fight looked like this:

  1. Stack up Arcane Blast to 4.
  2. Hit shiny cooldown macro: Mana Gem (to bring me back to 100% mana, as well as Improved Mana Gem effect), clicky trinkets, Arcane Power, and Mirror Image. I have MI glyphed to make sure it doesn’t affect GCDs. Speed pot (or likely Wild Magic pot, going forward) is there somewhere with a modifier.
  3. Burn phase: AB spam regardless of whatever procs, right down to a bit over 40%.
  4. By this time you should have an Arcane Missiles proc. Hit it, gain the T10 haste bonus, and then hit Evocation to get mana back to as close to 100% as possible. If you don’t have an AM proc, well, you don’t really have a choice: just hit Evo directly.
  5. Conserve phase: use whatever “rotation” to keep above 85% mana. The idea is once you hit your cooldown macro, you get your mana back up to 100% at the start of your burn phase.

Rinse, and repeat. When to hit the burn phases depend largely on fight length and burn requirements on fight strategies. How you do the conserve phase also depends largely on your gear level. With Mage Armor on, and not-bad luck with AM procs, this can be fairly straightforward, but somewhat annoyingly twitchy for me. This may be due to lack of replenishment, so when raid-buffed it should be easier to stay in that range.

A friend of mine pointed out that the MI cooldown is at 3 minutes, and AP cooldown is at 1.5minutes–these sync up very nicely. However, your mana cooldowns aren’t synced up. Mana Gem is at 2 minutes, and don’t forget you’ve hit Evo separately from all your other cooldowns. Mana gem should preferably be up when you start your burn cycle. Evo should be up by the time you end your burn cycle (unless the boss is dying). So usually, by the time Evo will be up, just a couple more and MI will also be up…and so I end up waiting instead to make sure I get Quad Core in. Unless there are damage buffs for MI at level 85 raiding, you can probably hit MI separately then.

Also…only two arcane prime glyphs. Groan.

Shattering frosty things again and again and again

New frost treeAh, frost, the underdog of mage PvE specs. It doesn’t seem very promising for 80s raiding, although a number of factors may be coming into play, like my lack of familiarity with the play style (it’s very reactive) and latency (it has a lot of instants, and I feel my 200-400ms latency is horrible for such a spec). On both nights (pre-nerf and after) my Frost sustained DPS testing were both 2k below Arcane (pre-nerf: Arcane was 10k sustained, Frost 8k sustained; post-nerf: Arcane was 8k sustained, Frost 6k sustained).

My dummy test looked like this:

  1. Start out with the Frostbolt+Waterbolt macro to get the Water Elemental going, and then hit the cooldown macro. Frost doesn’t really have a burn phase like Arcane, but well, you have trinkets and Icy Veins (QQ, I miss it for Arcane).
  2. Hit the Water Elemental’s Freeze to force a Fingers of Frost proc, then hit Deep Freeze (unless FoF has already procced; it seems to proc with nice regularity).
  3. Then normal cycle starts: frostbolt normally, but if you get Fingers of Frost, you can either Deep Freeze, Frostfire Bolt if you have a Brain Freeze proc, or Ice Lance. All those three spells are instants, so it feels very twitchy. It’s possible to end up chaining FoF. Any time both Deep Freeze and Freeze cooldown is up and you don’t have an FoF charge, hit Freeze+Deep Freeze.

There are a couple challenges with this. The Water Elemental’s Freeze spell brings up a targeting circle, which means you need to be always ready to put that circle down where the boss is. PvP regulars probably have this down pat, but since I only use my mouse to move, in a boss fight it’s usually…not in the right position.

Frosty auras

Shiny frosty auras!

It’s also a little tricky making sure you’re hitting the correct buttons in your priority queue, especially when you have FoF up. A lot of times, I’d have FoF up, and would start hitting Ice Lance, when Brain Freeze would suddenly proc at my last cast. This isn’t such a big deal, but is a bigger concern when Deep Freeze comes back up suddenly.

Something to note: currently on live, Brain Freeze consumes the two charges of Fingers of Frost. Apparently this is a bug that has been fixed on Patch 4.0.3, so we’ll likely see the fix soon-ish.

Which is which?

I feel it’s a bit early to tell which spec I’ll mostly play in. Leveling would likely be Frost, as it seems likely that even with slows applied automatically, I’ll have a lot of downtime by playing Arcane (well, duh). It depends on how smooth out of combat mana regeneration is, and how fast our mage food tops us off.

Level 85 endgame raiding experience may still change, since mages get a number of new spells and there’s a lot of stat inflation going on with Level 80. For frost, the inclusion of Frostfire Orb in our rotation (we get Flame Orb at level 81, which turns into Frostfire Orb with the aforementioned talent) may give that little extra, and for Arcane, not having as much mana as we have now may certainly make burn phases considerably shorter and conserve phases more challenging.

As for Level 80 endgame raiding, either will work unless your guild requires you to be in the top DPS spec: and frost is not that.

In terms of playstyle, Arcane requires a lot more control than Frost–a different kind of control. Where Frost goes crazy with shattering things–and therefore “quicker payback” in terms of pew pew feel–Arcane is carefully managing mana so it can go freak out on its burn phase. Frost feels more frantic. (Again, I have no experience with PVP, so I can’t comment on how that feels.)

You might say Arcane doesn’t eat the marshmallow, and Frost does. A lot.

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Raiding as frost in WotLK 3.3.3

So a while ago I’ve gone and respecced Eilonwyn’s secondary, never-used spec to a frost PvE raiding spec. I’ve always been arcane since level 78, when I changed specs from a frost leveling spec to an arcane end-game raiding spec in order to learn the arcane mechanics before I hit the big 8-0 and started dungeons (when Naxxramas was the highest raiding content available). I love the arcane mechanics even before everyone started going arcane because omg buff!, and I daresay I will continue to raid as arcane even if Fire pushes ahead. (They’re currently neck and neck now, with Fire ahead in heroic best-in-slot equipment.)

Sadly, frost has never seen this sort of attention. I know frost is really good for PvP, which is the reason behind why Blizzard can’t really buff frost too much because it would be too overpowered then. However, I do miss my Water Elemental, who I’ve been with for a good many weeks while I died and ran and rode my way to end-game. And frost PvE has been buffed recently, with a permanent Water Elemental and Deep Freeze damage on bosses (those permanently immune to stuns). So I decided I’d give it a whirl for fun purposes.

So I took the cookie-cutter frost PvE build and tested it out on a boss training dummy. Since stat weights are similar for frost as with arcane, I didn’t change anything; I’d forgotten about arcane having 6% hit and frost having only 3%. Meter sample incoming:

Meter 1 - Missing 3% hit

Missing 3% hit: 5254.7 dps over 1,006,856 damage

Not too shabby. Note that I am basically missing 3% hit as well as slows on the target dummy (to proc Torment the Weak); the actual DPS value of TTW is anywhere below 12%, since I have my mirror images with their frostbolt and the occasional Brain Freeze-d frostfire bolt occasionally slowing the dummy.

Next, I went and queued up with a tank friend for a random dungeon to try out my frost spec on a boss. We got Culling of Stratholme, but sadly I wasn’t able to get a screenshot of my meters then. Meathook meters were 5,152 dps overĀ 237,440 damage. (I went arcane for the rest of the dungeon, to get the fights over with, and because I felt I needed to redeem myself, lol.)

During the dungeon run however, I kept pulling from Vhinz, which I felt was completely crazy given that, um, I was doing less damage as frost. The culprit? Only 10% threat reduction (although the Water Elemental accounts for some of the damage, hence less 10% threat as well?), and no threat reduction for fire talents (i.e. frostfire bolt). Pretty significant coming from an arcane mainspec, with its 40% threat reduction. (Thanks to the people over at Elitist Jerks’ Frost PvE thread.)

After all of this, I realized I was under hit. -_- So I just went and tried myself again, against a training dummy. Much better numbers, my tests kept running at around the following meter:

Frost PvE: Hit capped meters

Hit capped: 5550.7 dps over 1,204,615 damage

Not too bad, although to give it a little perspective, as arcane I was anywhere between 6500-6900 dps in the same fight duration (3 minutes) and identical buffs. Applying Torment the Weak modifier at only 9% (to account for mirror images and frostfire bolt slows — obviously a number just pulled from the air though), dps rises to 6050.3, while arcane would likely be around 7200 up. But it wasn’t very dismal; as frost I can still go into 25-man Vault of Archavon and not shame myself silly. Raid buffed I would likely reach above 6200.

I don’t think I’ll ever see me in raid with a frost spec, however; especially seeing as how I’ve gotten a fair amount of ribbing from the guild that it’s escalated into something being very annoying. Additionally, as one of the usual hard-hitters in the guild, it’s unlikely the guild will be able to afford 15% lesser dps; it makes me a little envious of some raiders whose guilds allow them that flexibility, though I believe these are usually either theorycrafters or those not too serious with progression raiding. Neither of which I am, or my guild is.

But, as my guild master said: “At least it’s not like the 2,000 dps like I thought it would be.”

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