Whimsical.nu

Welcome to “Curious gamer”

I've reconnected to my gamer psyche recently: for a good many years it was limited to casual games, but now we're looking at an almost-regular dose of World of Warcraft, where a lot of my gamer attention is spent.

Looking forward to Cataclysm

There is roughly two to three weeks left before the world (of Warcraft) is rent asunder by the great Cataclysm, resulting in changes that we can only imagine (well, some are actually living it in beta servers, but never mind).

I’m torn between feeling panic (that I am not ready) and impatience (why can’t it happen now?!). I’ve been carefully tempering my WoW playing time to allow for my other hobbies and activities to play catch-up, so I’ve never been able to get much headway with my bucket list; at the same time, raiding in-guild is erratic as most people are just waiting for Cataclysm to hit.

There’s also a certain degree of worry, though. I pre-ordered the Collector’s Edition (as I wanted Li’l Deathchin, who is adorable), and Amazon is telling me that arrival estimate is December 10-14. That means it’s possible my friends will have been playing a week (!!) before I even get it installed! D:

*starts plotting*

So right now, I have two 80s. I’m planning to divide my time somewhat evenly between them, so that they both get to 85 at roughly the same time. And then in the midst of getting all geared up for raiding, I’m going to be unoriginal and roll a Worgen druid. Honestly, the little thing is sadly confused. Am I a human? Wolf? Bear? Cat? Turkeyowlchicken? (I would add “tree” to the list, but no more. Sob.)

But for now, at the very least, I need to get as much justice points as I can before the raiding grind happens, for starter blues when I hit 85. Bye bye epics. It was good while it lasted.

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Hero to the Downtroddeded…ed

I'm talking about: DeathSpank and DeathSpank: Thongs of Virtue

A couple of weeks back, I finally bought a game for my new Playstation 3: DeathSpank: Thongs of Virtue. Yes, you read the name right ;) My dad and I were trying out various demos and the DeathSpank cover/icon stood out for us on the screen because it was bright yellow.

And yes, I played the second game before playing the first.

Basically, DeathSpank is a hack-and-slash game like Diablo 2, only very tongue-in-cheek, funny, and colorful (something hardcore Diablo fans hate). It’s enjoyable: a mindless, satisfying hacking mixed with–gasp!–fights where you need to take a step back and strategize. Loot is ever-present and ever-changing, money is relatively easy to come by (just keep hitting the barrels!) dialogues with NPCs are usually funny, and fully-voiced, to boot.

Both games seem to stand well on their own, but after finishing the second game, I wanted more DeathSpank–so I bought the first game, too. I missed the bazookas and grenades in the second game, but I had an unlimited and ever-upgrading crossbow (and special bolts if I needed them) versus the pistol of the first game (succeeding gun upgrades were always limited-quantity: if I used them as my primary range weapon, I’d run out of bullets shooting barrels).

There are only three things that I found relatively annoying while playing the game:

  1. The hard limit of five potions per type in DeathSpank’s inventory made me keep going back to the towns just to restock when I’m having a particularly challenging time with a boss
  2. Auto-save is well and good, but I’d also like to choose my own save points, so that I can go back in time and undo some of the possible damage I’ve done. To be sure, it’s not immensely important–but I can be a stingy little girl and after dying countless of times in the Swamp Cave trying out various strategies, I’d really like to go back to an earlier save point and not have wasted all those potions (which are all relatively expensive). User save points also encourage me to go back and replay certain scenes and discover what might have happened if I chose something else–but without it, no way am I going to go back and play through the WHOLE GAME again just to get to that particular fight.
  3. Related to that, once you reach end-game, there is nothing much to do. You have all that gold (where was it while I was levelling?!) and all those nice shiny epics, but then what?

All that said, there’s a lot of mindless hacking, blood is aplenty, and humor abounds. DeathSpank is a very entertaining and engrossing game, and well worth its price (US$14.99, S$20.90).

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Power Auras Classic: an arcane mage setup

I'm talking about: An arcane mage setup for POWA

A couple of weeks ago, I wrote an introduction on the World of Warcraft addon Power Auras Classic, an addon that allows a lot of customization in the visual display of auras and effects centered on your character. I also wanted to talk about a “real world” example of the addon in use; hence, I talked about Talá’s discipline priest setup after that, and this week I’ll be talking about Eilonwyn’s arcane mage setup.

The purpose of these followup posts is not just to showcase what I’ve done with POWA, but also to try and give you an idea of how to work with POWA to set up your own UI. My visual preferences might not be the same as yours, but that’s exactly the wonderfulness of using POWA: it’s your call. It’s your decision. Try a setting out in a raid, in BGs, anywhere–and tweak it as you go to make it better.

I will be sharing my export files, though, in case you’d like a starting point for your own POWA setup. :)

Important note: the samples I have up here are based on Eilonwyn’s pre-patch auras, so yes, you will see Icy Veins as a cooldown for my Arcane setup. However, the POWA export file I’m sharing has been updated for patch 4.0.

An arcane mage setup

Eilonwyn was my first 80, and I’ve been raiding with her longer than with Talá; hence her POWA setup is much more “mature” than Talá’s. That was pretty much the reason why I’ve decided to end with Eilonwyn’s setup! You will see a lot of similarities between her setups and Talá’s, as when I had reworked Eilonwyn’s old setup, I also redid hers. I’ll just briefly pass through the similarities, and move on to the more advanced auras I have for Eil.

As a recap, here are her auras:

Power Auras Classic - All enabled

All systems go!

Now, don’t be scared. That’s what it looks like when everything is up, but in reality that doesn’t always happen. In the above screenshot, that’s how it looks like when I have four stacks of Arcane Blast, a Missile Barrage proc, all types of equipment procs (I track spellpower and haste procs together respectively, or else the screen would be very confusing), all my cooldowns are on, my Mirror Images are up (images not shown here), a nice druid has given me an Innervate, a nice disc priest has given me Power Infusion, a disc priest has also shielded me (or one of my wards is up!) and I have procced Incanter’s Absorption.

Of course, priesty bubbles can’t proc IA anymore. And Power Infusion does not work with Arcane Power up. So this sort of color menagerie won’t be happening together anytime soon. ;) (Blizz is getting in the way of my disc priest/arcane mage love relationship.)

Power Auras Classic - Cooldowns

Waiting for my cooldowns to come

I also use Power Auras to give me quick feedback on whether my cooldowns are available, and if needed, when they will be available. The different between Talá’s setup and this is that this shows up when my cooldowns are unavailable, and when they’ll be back up. The timers above them indicate the time left.

The similarities

You’ve seen the similar rings I’ve used before, although this time, I also have rings around my feet.

Power Auras Classic - Cooldowns and Procs

Along the top would be my clicky cooldowns, and along the bottom are equipment procs. Yellow rings are for haste, red rings for spellpower gains–this way, I can quickly gauge if I’m hitting harder or faster, or both. The pink ring is for Quad Core (4pc T10 proc), and the orange ring below is for Cultivated Power (the proc from Muradin’s Spyglass, which stacks up to 10–stack number is shown in the middle!).

All the rings are using similar textures (texture #16), but the bottom rings are flipped over:

Power Auras Classic - flipping textures

Yay for texture reuse!

Arcane rotation procs and notifications

For Arcane mages, one of the most important things to look out for is the number of Arcane Blast debuff stacks you have built up, as you need to control your mana usage and your damage output.

I could have used the Stacks tab to just show me the number of stacks, but Arcane Blast stacks are like no other stack in-game, and I’m just not as good with boring numbers. A separate effect for each stack would be AWESOME! So: below is a series of images outlining my auras for my rotation: Arcane Blast debuff at one stack, at three stacks, at four stacks, Missile Barrage proc at four stacks, Missile Barrage proc at two stacks, Missile Barrage proc at no stacks.

Power Auras Classic - Arcane Blast (1 stack)Power Auras Classic - Arcane Blast (1 stack)Power Auras Classic - Arcane Blast (4 stack)Power Auras Classic - Arcane Blast (4 stack) + Missile BarragePower Auras Classic - Arcane Blast (2 stack) + Missile BarragePower Auras Classic - Missile Barrage

The above effect is done by carefully overlaying each aura setting so that it “builds up” to a VERY EXCITING OMG PEW PEW time when all the SHINY LIGHTS are, er, lit. It also tells me that the more bright blue on my screen, the more I’m in danger of depleting my mana, since my spells are hitting harder but costlier. (And, yes, it’s more fun during burn phases when ALL THE SPARKLY LIGHTS ARE LIT!)

Click the image below to see the settings for all four Arcane Blast states (it’s huge!). This is where you can see the “magic” of the Stacks field in the Activation tab shines.

Power Auras Classic - Arcane Blast buildup settings

Cooldown availability

Cooldown availability is handled slightly different here, by the use of the My Spell Cooldown activation setting. When my clicky cooldowns are unavailable, these icons show up with a timer; otherwise, they’re hidden from view.

Power Auras Class - spell cooldown settings

Optimum mana gem time

Lastly, I wanted to be sure that I clicked my mana gem as early as possible to have it available again in the fight later on–but it’s also important not to waste any extra mana gains by clicking too early! This is one example of where a “cascading aura rule” works really well.

First off: I want to hit my mana gem at 80% mana and below. Of course, I could just have a notification for 80% mana…but what if my mana gem isn’t available yet? I didn’t want it cluttering my screen then.

Power Auras Classic - mana gem settings

(Click to enlarge.)

The above is an example of how to go about doing something like this. In the POWA string and above, the 80% mana indicator is visible, but I actually have it way down (almost invisible) in practice. (I’ve yet to find out how to actually completely hide it.)

Above, you can see the “31″ in the text box just below the name of the action/item. The 80% mana aura needs to be activated before the mana gem action is also activated. In this way, you can have two very different activation rules for one aura.

Eilonwyn’s POWA string

(To import this string, follow the instructions over at my introduction post!)

As promised, here is Eilonwyn’s POWA string! There are two files/strings, as I’ve organized them by proc and by cooldowns.

A warning, though: unless you play on a 13″ screen like me, likely the auras will be slightly off in placement! The auras are almost always relative to the center of the screen, so different screen sizes and makeups will mean different positions. It should not vary too greatly but you may need to go in and update them!

Additionally, due to the use of the Action Usable setting for my mana gem, your Mana Sapphire needs to be on your action bar somewhere. I know that sounds like a no-brainer–of course your mana gem is on your action bar!–but I actually have a macro for my mana gem which doesn’t trigger this aura :)

Power Auras – Eilonwyn’s setup

Other interesting POWA setups

It’s always interesting to see what other setups mages have, and I’ve compiled a small list of places you can visit to read up more about POWA for pewpewing:

Good luck and have fun! Let me know what you think in the comments.

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Power Auras Classic: a discipline priest setup

I'm talking about: A discipline priest setup for POWA

A couple weeks back, I wrote an introduction on the World of Warcraft addon Power Auras Classic, an addon that allows a lot of customization in the visual display of auras and effects centered on your character. Some might say that the inclusion of auras by Blizzard is sufficient for their needs, and for that, I salute you! But if the Blizzard auras are not exactly what you’re looking for, and want to take your auras a step further, then Power Auras Classic just might fit the bill.

I also wanted to talk about a “real world” example of the addon in use, and highlight some of its strengths and its flexibility in the process; hence, I am showing Talá’s setup and sharing the actual export as well. I will be showing Eilonwyn’s setup soon as well.

The purpose of these followup posts is not just to showcase what I’ve done with POWA, but also to try and give you an idea of how to work with POWA to set up your own UI–as well as for you to decide if you need more from your auras from what Blizzard gives you. My visual preferences might not be the same as yours, but that’s exactly the wonderfulness of using POWA: it’s your call. It’s your decision. Try a setting out in a raid, in BGs, anywhere–and tweak it as you go to make it better.

I will be sharing my export files, though, in case you’d like a starting point for your own POWA setup. :)

A discipline priest setup

Talá is a disc priest, and my second 80. I’d say her POWA setup is a lot less complicated than with Eil’s, for the sole reason that I don’t get to raid with her as much, and that she got into end-game later. Therefore, it’s easier to start with Talá’s setup, where I can cover the basics.

Please note–these settings are prior to Patch 4.0. Why am  still showing it? Because it is still mostly useful, and for the purposes of a tutorial, they suit.

Power Auras Classic - Talá's setup

Quite simple, isn’t it? This one shows a couple of things:

Ah, life is good.

Spell procs

Renewed Hope, Borrowed Time, and Grace are three things I’d like to keep track of. Disc priests have a lot more procs, but these three are the ones I decided I wanted to focus on: Renewed Hope needs to always be up, Borrowed Time so I know my casts are hasted, and Grace to make sure I have three stacks up on my tank when necessary (i.e., when not dancing through heroic dungeons).

Power Auras Classic - Renewed Hope ringOn the left is the setup for the first ring: Renewed Hope, shown in white. (Click to enlarge.) The rest of the rings follow this style with a few alterations, but this is the meat of the aura.

Since I want this aura to show up when I have this buff, I’ve selected Buff as the Activation By value, and entered Renewed Hope in the text area for its name. I don’t care about stacks (there aren’t any!) so I leave it at =0.

I don’t want this aura showing up all the time: it’s only important when I’m in combat, so I ticked the In Combat checkbox. Just to be safe, I also removed the X mark on Resting; I want to be sure I see it if I’m in combat inside a city.

I chose these simple rings (texture #16) because it’s clean and uncluttered. As a healer, I am usually more focused on the tank/s and/or the raid, so I need to be able to see immediately if I’m standing on fire or have to otherwise move: the minimalist rings along the top (and no auras at my feet) make sure I see enough to be able to react in time.

Renewed Hope is also more transparent than the others (here at 50%; the others are at 75%). Since Renewed Hope should always be up, the aura needs to be as unobtrusive as possible but noticeable when gone.

Power Auras Classic - Renewed Hope timerI also added a timer for Renewed Hope, so that I can easily see when it’s starting to run out. Nothing fancy here, just the default settings in the Timer tab (with Show ticked off, of course) and a change of position (to position it between the rings), size, and opacity.

As mentioned, all the rest are similar. To duplicate these settings, go to the main settings window, and along the bottom you’ll see a Copy button. Select the aura you wish to copy in the list (make sure it is highlighted), click on the Copy button, and then click on the page you wish to copy it to in the list on the upper left. Just go ahead and select the current page, unless you’d like to put it at a separate page.

You can then open up the new aura–which is exactly identical to the old one, which should be sitting beside your new aura–and change it up. I changed the color and the size, as well as the Activation By setting.

Power Auras Classic - Grace settingsThere are two differences for the Grace ring. First, the buff isn’t on me, but on whoever I am targetting. The image on the left shows my activation settings for Grace–it is exactly the same as the others, except that I had ticked the Friendly Target checkbox. So if whoever I am targeting has the Grace buff and is a friendly target, I’ll see the aura (and number of stacks) around me.

The other difference is the stacks display, since Grace stacks up to three. The Stacks tab is very similar to the Timer tab–just click Show, change up the position, sizes, and color, and that’s that ;)

Missing buffs

Power Auras Classic - Inner Fire settingsWhile there are any number of buffs that I’d need to make sure are available, I decided to have Inner Fire show up as big as can be when it’s not there because I always seem to miss it, when it should always be there.

To the right is the effect editor pane for Inner Fire notification. I have checked Use own Texture so that the Inner Fire icon shows up as the aura itself, and also checked Invert, which means that if I do not have the buff, show me the aura!

Of course, it won’t do to have it right in the middle of the screen, so I have moved the aura off to the side, where it is big enough to be noticeable but not obscuring anything important (i.e., if the buff wears off in the middle of a fight).

Spells off of cooldown

I also wanted to know when spells are off cooldown, such as Penance and Prayer of Mending, and to a lesser degree, know if my clicky cooldowns are also available, such as Pain Suppression, Inner Focus and Power Infusion. The latter I always have to keep reminding myself to put on a DPS, so this is a good reminder for me to have.

Power Auras Classic - Penance settingsSimilar to the rings, each cooldown notification aura is similar to the others, varying only in the spell activated on, positioning, and the size.

The left image shows the aura settings for the Penance spell. Like the missing buff aura, I’m using the spell’s texture so that I immediately see what spell is available.

Its Activation By setting is on Action Usable, which means it will show up when Penance is off cooldown and usable.

This means, though, that for this aura to work, Penance (and whatever spell/item is shown this way) needs to be on an action bar somewhere. Don’t forget!

Talá’s POWA string

(To import this string, follow the instructions over at my introduction post!)

As promised, here is Talá’s POWA string! There are two files/strings, as I’ve organized them by proc and by cooldowns.

A warning, though: unless you play on a 13″ screen like me, likely the auras will be slightly off in placement! The auras are almost always relative to the center of the screen, so different screen sizes and makeups will mean different positions. It should not vary too greatly but you may need to go in and update them!

Additionally, due to the use of the Action Usable setting for my cooldowns, these spells (actual spells from your spellbook, not macros) need to be on your action bar somewhere: Penance, Prayer of Mending, Inner Focus, Pain Suppression, Power Infusion. If you only want the procs, though, then this wouldn’t be an issue for you. :)

Power Auras – Talá’s setup

Other interesting POWA setups

It’s always interesting to see what other setups healing toons have, and I’ve compiled a small list of places you can visit to read up more about POWA for heals! If you know of any other interesting healer setups out there, let us know!

Good luck and have fun! Let me know what you think in the comments.

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The beginning of the end: also known as WoW patch 4.0

I know I promised a Power Auras entry, but because Patch 4.0 went out last Tuesday, a number of my current auras understandably don’t make a whole lot of sense. For “tutorial” perspective, they’re fine; but for an actual usage example, they won’t be as relevant. So I’m taking a bit of time to tweak my auras a bit and change my auras post to make sure it’s half useful for someone else.

So, in replacement of that–and because I do want to talk about it a little–Cataclysm rambling inc!

The day everyone became noobs

When I came home, ready to jump right into the game, I was devastated (alright, just annoyed and sad) to find out that Blizzard couldn’t apply the patch because I had no hard drive space left. Uber fail. So I had to restart things and fiddle a bit, and then came the uber long installation. I felt like I was going to go crazy from the wait.

I logged in to find the guild in Naxxramas and QQing discussing the changes to their respective trees, how the DPS is looking, what rotations have changed, etc. I went straight to my mage to try and get some semblance of order going. Everything was out from my action bar (even Mana Strudels!) and my key bindings disappeared (on Bar 1 no less), so I spent a good amount of time last night putting everything back, tweaking macros and auras, and finding the right rotation.

I never got around to trying it out in a raid tonight, but I did try both Frost and Arcane specs. Unfortunately my priest will have to wait for the next day.

Twitchy Arcane without the missiles

New arcane treeVery twitchy, but all is not lost. I liked the older Arcane better (the “go crazy to empty-your-mana-gauge spec”) in terms of the feel of the playstyle, but I’m willing to give this a couple runs.

Current theorycrafting points to the switch to Mage Armor for the regen, and optimally you should be staying at 85% mana and above when not in your burn phase. So my target dummy fight looked like this:

  1. Stack up Arcane Blast to 4.
  2. Hit shiny cooldown macro: Mana Gem (to bring me back to 100% mana, as well as Improved Mana Gem effect), clicky trinkets, Arcane Power, and Mirror Image. I have MI glyphed to make sure it doesn’t affect GCDs. Speed pot (or likely Wild Magic pot, going forward) is there somewhere with a modifier.
  3. Burn phase: AB spam regardless of whatever procs, right down to a bit over 40%.
  4. By this time you should have an Arcane Missiles proc. Hit it, gain the T10 haste bonus, and then hit Evocation to get mana back to as close to 100% as possible. If you don’t have an AM proc, well, you don’t really have a choice: just hit Evo directly.
  5. Conserve phase: use whatever “rotation” to keep above 85% mana. The idea is once you hit your cooldown macro, you get your mana back up to 100% at the start of your burn phase.

Rinse, and repeat. When to hit the burn phases depend largely on fight length and burn requirements on fight strategies. How you do the conserve phase also depends largely on your gear level. With Mage Armor on, and not-bad luck with AM procs, this can be fairly straightforward, but somewhat annoyingly twitchy for me. This may be due to lack of replenishment, so when raid-buffed it should be easier to stay in that range.

A friend of mine pointed out that the MI cooldown is at 3 minutes, and AP cooldown is at 1.5minutes–these sync up very nicely. However, your mana cooldowns aren’t synced up. Mana Gem is at 2 minutes, and don’t forget you’ve hit Evo separately from all your other cooldowns. Mana gem should preferably be up when you start your burn cycle. Evo should be up by the time you end your burn cycle (unless the boss is dying). So usually, by the time Evo will be up, just a couple more and MI will also be up…and so I end up waiting instead to make sure I get Quad Core in. Unless there are damage buffs for MI at level 85 raiding, you can probably hit MI separately then.

Also…only two arcane prime glyphs. Groan.

Shattering frosty things again and again and again

New frost treeAh, frost, the underdog of mage PvE specs. It doesn’t seem very promising for 80s raiding, although a number of factors may be coming into play, like my lack of familiarity with the play style (it’s very reactive) and latency (it has a lot of instants, and I feel my 200-400ms latency is horrible for such a spec). On both nights (pre-nerf and after) my Frost sustained DPS testing were both 2k below Arcane (pre-nerf: Arcane was 10k sustained, Frost 8k sustained; post-nerf: Arcane was 8k sustained, Frost 6k sustained).

My dummy test looked like this:

  1. Start out with the Frostbolt+Waterbolt macro to get the Water Elemental going, and then hit the cooldown macro. Frost doesn’t really have a burn phase like Arcane, but well, you have trinkets and Icy Veins (QQ, I miss it for Arcane).
  2. Hit the Water Elemental’s Freeze to force a Fingers of Frost proc, then hit Deep Freeze (unless FoF has already procced; it seems to proc with nice regularity).
  3. Then normal cycle starts: frostbolt normally, but if you get Fingers of Frost, you can either Deep Freeze, Frostfire Bolt if you have a Brain Freeze proc, or Ice Lance. All those three spells are instants, so it feels very twitchy. It’s possible to end up chaining FoF. Any time both Deep Freeze and Freeze cooldown is up and you don’t have an FoF charge, hit Freeze+Deep Freeze.

There are a couple challenges with this. The Water Elemental’s Freeze spell brings up a targeting circle, which means you need to be always ready to put that circle down where the boss is. PvP regulars probably have this down pat, but since I only use my mouse to move, in a boss fight it’s usually…not in the right position.

Frosty auras

Shiny frosty auras!

It’s also a little tricky making sure you’re hitting the correct buttons in your priority queue, especially when you have FoF up. A lot of times, I’d have FoF up, and would start hitting Ice Lance, when Brain Freeze would suddenly proc at my last cast. This isn’t such a big deal, but is a bigger concern when Deep Freeze comes back up suddenly.

Something to note: currently on live, Brain Freeze consumes the two charges of Fingers of Frost. Apparently this is a bug that has been fixed on Patch 4.0.3, so we’ll likely see the fix soon-ish.

Which is which?

I feel it’s a bit early to tell which spec I’ll mostly play in. Leveling would likely be Frost, as it seems likely that even with slows applied automatically, I’ll have a lot of downtime by playing Arcane (well, duh). It depends on how smooth out of combat mana regeneration is, and how fast our mage food tops us off.

Level 85 endgame raiding experience may still change, since mages get a number of new spells and there’s a lot of stat inflation going on with Level 80. For frost, the inclusion of Frostfire Orb in our rotation (we get Flame Orb at level 81, which turns into Frostfire Orb with the aforementioned talent) may give that little extra, and for Arcane, not having as much mana as we have now may certainly make burn phases considerably shorter and conserve phases more challenging.

As for Level 80 endgame raiding, either will work unless your guild requires you to be in the top DPS spec: and frost is not that.

In terms of playstyle, Arcane requires a lot more control than Frost–a different kind of control. Where Frost goes crazy with shattering things–and therefore “quicker payback” in terms of pew pew feel–Arcane is carefully managing mana so it can go freak out on its burn phase. Frost feels more frantic. (Again, I have no experience with PVP, so I can’t comment on how that feels.)

You might say Arcane doesn’t eat the marshmallow, and Frost does. A lot.

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Power Auras Classic: an introduction

I'm talking about: Power Auras Classic addon

This is one World of Warcraft addon that I AM IN LOVE WITH. As the name suggests, Power Auras Classic (POWA) is a powerful aura addon that allows you to program different visual cues depending on buffs, debuffs, and other things, and place them pretty much anywhere on the screen for immediate visual consumption.

(Honestly, how cool is an addon shortcut that cries, POWAH!! …? ;))

I don’t think nearly enough people are utilizing it though, so I thought I’d highlight it sometime with an introduction. I got so engrossed talking about it, that I’ve ended up making a mini-series of posts on it! The next two weeks will bring a series of actual usage settings for POWA.

As a quick teaser, here is my mage, Eilonwyn, with all auras enabled:

Power Auras Classic - All enabled

All systems go!

Let’s get on with the introduction!

Setting up for the first time

Once you have installed POWA and gone into the game, nothing will be different. There are no shiny bells and whistles, because the power of POWA (ahem) is in its uber-flexible configuration. Download POWA, unzip it, and put the PowerAuras directory in your World of Warcraft/Interfact/AddOns/ directory.

Once logged in, type in /powa and you should see a window similar to the one below, but with no settings/entries inside it:

Power Auras Classic - settings screenFrom here, you can see Character effects and Global effects. The former are auras which show up specific to a single character, while the latter will be available for all your WoW characters. In general, I keep raid boss debuffs that I want to keep track of in the Global effects tabs, as well as more generic auras like low health or mana. If you habitually play multiple similar-class toons, you may want to put your auras in Global effects. Even so, you can import and export each set/page of auras in order to reuse it on other characters, or share your auras with other people.

(I will be sharing my toons’ auras soon!)

In the screenshot, I am highlighting the first aura I have, which is for Icy Veins. Each aura you create in a set will show up here. Clicking on a selected aura will display that aura on the screen, as a preview; right-clicking on the aura will bring up its settings window.

Creating one is easy. The New button will also bring you to the settings window for a new aura, placed in the next available slot in the current page you are on.

Power Auras Classic - aura settingsClick on the image on the left to see the aura settings window in its entirety (it’s quite big!). This is a typical setting for an aura. On the top portion, you have a preview of your aura, and you can cycle through a series of available textures and change the texture color. All auras are centered in the screen (and around your character), but you can change its position relative to the center by moving the X/Y position slider accordingly. Texture sizes and opacity are also changeable, as well as X/Y distortion/skewing for almost unlimited aura visual style possibilities.

The tabs on the lower half of the window will be the meat of your auras. The most important tab is, understandably, the Activation tab. You can ignore all other tabs except this one.

Activation Tab

The Activation By dropdown contains a number of possible activation triggers, including:

  • Buff
  • Debuff
  • Action Usable
  • Aggro
  • Health, Mana, Combo Points, Rage/Energy/Power, Stance, etc.
  • Equipment Slots
  • My Spell Cooldown
  • Stealable Spell
  • Tracking

…and more besides. Just from that list, you can probably gauge just how flexible Power Auras is ;) The most basic, of course, would be tracking buffs and debuffs, which is the example at the top and below: that particular aura is activated by the presence of a buff named Icy Veins.

Power Auras Classic - activation tabThe Stacks field only comes into play if the buff/debuff stacks–otherwise you can keep it at zero. This is useful for limiting the visual indicator depending on how many stacks are available. (I use this for my Arcane Blast stacks.)

Use own Texture means that the aura will use the spell’s icon instead of the texture you set at the upper part of the screen. This may be useful in some cases, but not in others: you don’t really want a huge icon in the middle of your screen when you need to move out of the fire, but you’d want it shown right in your face if you’re in a raid or a party and you have Crusader Aura on.

The rest of the checkboxes are pretty self-explanatory: clicking on the boxes will toggle the selection between ignored, only when enabled, or only when disabled. In the above setting, a cross in the Resting, Mounted, and In Vehicle checkboxes means this aura won’t be enabled at any time while I am resting, on a mount, or in a vehicle. A check in the Alive checkbox means show this only when I’m alive. (Yes, yes, I know, “duh?!” but I’m sure there are things that some people will want to track when dead…)

On the lower left of the tab, a couple checkboxes say Enemy target, Focus, Partymember, and the like. This allows you to show auras depending on what readable auras are on your target, such as what debuffs are on him.

You will notice there are two text boxes in the middle of the window. These can largely be ignored unless you are tinkering quite heavily with POWA now, but for completeness’ sake: the first text box is for other aura IDs that need to be checked for this particular aura–a cascading aura rule, somewhat (I will be showing an example of this in use later on!). The second text box is for also checking the tooltip text of the buff/etc in question (obviously not available in all Activation By types).

Animation Tab

Power Auras Classic - animation tabIn truth, I’ve never used this tab, because anything else moving on my screen will just serve as distraction. There is a default animation: a sort of glowy end animation, which you can remove if you like (I tend to leave it as it is).

You can also select animations to play when the aura comes on, as well as an animation that loops throughout the duration of the aura, such as pulsing, flashing, orbit, spinning, etc.

Sound Tab

Yet another tab I don’t use so much. I tend to keep to whatever sounds have been pre-configured for me in WoW and with boss mods, as I usually turn the in-game sound down a bit to make sure I hear vent clearly (but still hear raid warning sounds). You can select starting sounds and ending sounds from a list of various sound files and in-game sounds using this tab.

Timer Tab

Power Auras Classic - timer tabFor everyone who likes countdowns and numbers, this is the tab for them. For me, I usually just go by the “width” of the numbers–the thinner, the closer to the end it is. ;)

By default, though, the timers aren’t shown on the screen.

The timer, in addition to allowing you to position the timer and set a couple visual effects as well as placement on your screen, also allows you to invert the aura depending on a set time.

Stacks Tab

The stacks tab is very similar to the timer tab, allowing you to display a number on the screen on how many stacks of the buff/debuff is up. As with the timer, you can set various effects as well as its position.

Importing POWA settings

Power Auras Classic - buttonsOne of the good things about POWA is the ability to import and export POWA strings/settings. A number of people have shared their strings online, and you may want to use their settings, or at least use it as a springboard for your own personalized settings.

At the bottom of the settings window, you’ll see a collection of buttons. There are Import and Export, as well as Import Set and Export Set.

As you can probably guess, plain importing and exporting will import or export a single aura. A set is a whole page of auras, which might be a little easier.

Power Auras Classic - importTo import, click on Import/Import Set, making sure that you are on the page you’d like to use for the new aura(s). A small window will come up, allowing you to copy+paste the aura string.

Exporting is pretty much the same way, only backwards ;)

A couple of gotchas

There are two things that come out to me whenever I’m working with POWA, and are likely to come up for you as well once you start.

The biggest one would probably be that the auras don’t show up when you expect them to. This may be due to any number of things, but for me the usual culprit is that I’m testing an aura while I’m in the cities, but the Resting checkbox is marked with an X. Or I have marked it with an In Combat marker, but I’m not in combat.

Also, if you’re using the spell’s own texture, initial creation won’t actually show the texture. Once you’re done with your activation settings, close the aura settings window, and then test the aura. Sometimes it will need an actual application of the buff/debuff before the aura shows up in tests.

Sometimes, though, the POWA settings do get choked up a bit, and when that happens the best thing to do is reload your UI (/reload ui). That usually fixes it for me (assuming all my settings are correct.

The second thing would be if you are working with the Action Usable activation type, the action/spell in question needs to be on an action bar somewhere. A macro with the spell won’t work; the spell or the item to use needs to be on an actual action bar. The way I do this is to dump whatever I need into an action bar, and then hide the offending action bar (I use Bartender).

This is so confusing!

Highly-customizable addons can tend to do that, sadly. However, in the next two weeks I will be going through my settings for my toons, which should hopefully help you visualize how to go about using POWA for your own toons.

Before you know it, you might have your very own smexy UI!

If you’re looking into some more examples, introductions, and tutorials on Power Auras, here are a couple articles you might want to check out:

But but but that’s a lot of work!

That’s true, setting up POWA can take some time, so if you’re of the “download a prepackaged UI” sort of person, there are only two things you can do:

  1. Look for a POWA setup you like and import it – there are quite a number of people sharing their POWA strings online for importing, so you just might find a setup you like.
  2. Don’t use POWA.

(Gigglefit.)

I do think that POWA is worth it. I love it for its flexibility: I like UIs that can grow with me, according to my gameplay needs. This one just fits the bill perfectly.

Stay tuned next week, when I’ll be sharing Talá’s Power Auras setup!

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A Razer Naga setup

I'm talking about: Razer Naga setup

I’ve had my Razer Naga for a good while now. I came from using a Razer Deathadder, as it was one of the few Razer mice that had support for Macs. When the Naga came out with Mac support, and I actually saw it in-store, I was sold.

Me holding the Razer Naga

Sized just right

I have relatively small hands (being a girl), and the Naga is about a centimeter smaller (shorter) than the Deathadder: it was definitely a better fit for my hands, but still weighty and solid enough for gameplay. The number of buttons as well as the need to use another addon to map them for WoW kind of turned me off initially, but the buttons grew on me, and I discovered I didn’t really need to use another addon.

And this is my setup.

Addons in use

Just one: Bartender. I’ve been using Bartender even before I had my Naga, so being able to use it for Naga programming is just nice. I should probably also say that I use Clique, but for the purposes of Naga programming, it’s not really relevant: Clique programs mouse buttons, but the additional 12 buttons on the Naga are numeric keys (either the numeric keypad, or the numbers on top of the keyboard).

Theoretically, you should be able to use any action bar mod, as well–or even none: you just need to be able to keybind your numeric keypad. Bartender is just really nice for me here.

I put my Naga bindings on a separate Bartender bar, and have it all lined up at the right side of my screen. This way, I can easily swap things around if and when I need: according to which skills/macros I find I’m using more, and which ones need to be more accessible.

Naga setup

I have the Naga’s numeric buttons set to use the numeric keypad (this is changeable using a switch at the bottom of the Naga), partly to make the learning curve smaller and also because more easily available buttons = win. And it’s difficult to spam buttons while moving the mouse–my thumb isn’t that good.

That means I have the number keypad within easy reach (in varying degrees) of my thumb. I have around six keys (inclusing the tilde key) easily accessible with my left, and 12 with my thumb.

In general terms:

Naga 12-button setup

Naga 12-button setup

Key 1 is my vent button. I’ve never found it easy to have the vent push-to-talk button on my keyboard, because I’d be busy spamming spells. Admittedly, that’s because my main is a DPS; my priest (who is a through-and-through healer) relies heavily on the mouse for healing (through Clique and mouseover macros, which I’ll get to in a sec). I usually need a lot more focus when I’m healing in a raid, though, with hardly any time for venting.

Keys 2-3 are my “oh sh*t” buttons. I sometimes swap them out when I have a special need for a particular encounter, like if I’m on Counterspell or sheeping duty.

Keys 4-6 as well as 8 are the most accessible keys for most ordinary uses. This may be due to the specific size/shape of my hand, though. For 8, it lies just below the joint on my thumb, so I can easily press it by putting pressure on the middle of my thumb instead of the tip.

The other keys usually end up being stuff like rocket packs, strudels, vanity pets, and the like.

The Naga Bar usage sample

Naga BarAs DPS, the most important thing for me is to deal damage. So my 4-6 keys are AOE spells, easily clicked if on the move or to quickly position a targeting circle where my mouse pointer is. Melee-range AOE is at Key 4 (Arcane Explosion) because it’s easier to move when my hold on the mouse is firmer/more stable.

For my priest, Keys 4-6 become cleansing/cooldown buttons–specifically, mouseover macros for these cleansing/cooldown buttons. This is great in conjunction with my Clique usage–it feels quite seamless, treating the numeric keypad buttons on the mouse just like any other mouse button.

(My baby Paladin is a tank, but I’ve yet to really come into using the Naga for her. I’m still confused with all the possible Hands the Paladin has, and I’ve not really looked into utilizing them. So, no tank sample for Naga!)

On the image on the left you can see the settings I have for Eilonwyn and Talá, who I both raid with. From bottom to top:

Talá (left): Fade, Psychic Scream, mouseover Dispel Magic, mouseover Abolish Disease, mouseover Pain Suppression, mouseover Fear Ward, Holy Nova (for quick damage-dealing+healing in CoS, for example), Levitate, mouseover Power Infusion, Shackle Undead, drinks, and my Flask of the North.

Eilonwyn (right): Ice Block macro, Invisibility macro, Arcane Explosion, Blizzard, Flamestrike, Core Hound Pup (lol), Mirror Image macro, blank, lock candy for swapping in case the lock has a lower healthstone, lootship rocket pack, Fish Feast, and focus Counterspell macro (for swapping).

The honest opinion

I’d have to say the Naga was one of the best things I purchased for my gaming. That isn’t exactly saying much: the only equipment I have that is specifically a gaming device would be the Naga and my headset. But it’s certainly been worth its purchase price.

If there’s anything that I don’t like 100% about the Naga, it’s the position of buttons 4 and 5 on the mouse. They’re on the top of the mouse, near my pointer finger. That means that to press these buttons, my finger would need to move to the left. Which means my whole hand shifts/contracts in order to reach those buttons, which, in addition to being a bit far away from any finger, is on the edge/corner of the mouse. You over-estimate the finger move, and your finger slides right into empty space. You under-estimate, and you end up clicking both the button you were aiming for and the left mouse button.

Which means these buttons don’t get used anymore.

They’re a shame, really. I loved those two extra buttons on the Deathadder, but then one could argue that those two buttons were replaced by twelve, and so then there is no reason to complain. Of course, I also used buttons 4 and 5 for other things outside WoW, like shortcuts for various Mac OSX-related things like Spaces and Expose…but not anymore.

But is that any reason to dis the Naga? Nope. I’d still heartily recommend it to anyone–anyone who doesn’t have big hands, that is.

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DM of the Rings

I'm talking about: Lord of the Rings as a tabletop D&D game

I realize this is like, four years late–but I found this gem a few days ago and it’s THAT good. DM of the Rings is a web comic by Shamus Young that wonders–what if Lord of the Rings was turned into a tabletop D&D game? What would the dungeon master and his players have done?

I’ve never played traditional tabletop D&D (almost want to give it a try now!) but this comic has been a hilarious ride from the first strip ’til the last (it probably helps that I do play computer RPGs). I don’t think I’ve laughed out loud from reading a web comic as much as I have with this one. There are references to pretty much any popular topic somewhere in the strip, which led to the aforementioned chuckling. Also hilarious and interesting are the commentary on each comic, either by Shamus himself or his readers.

It’s definitely worth a read: if you like LotR, or D&D/RPGs, but especially if both!

Preview of DM of the Rings

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World of Warcraft on a resume

I'm talking about: World of Warcraft and your career

A recent article on WoW.com caught my eye: would you list [World of Warcraft] experience on your resume? Previous musings on the subject and the recent hullabaloo on RealID have pushed some introspection on the subject in my head, and the article reminded me of it.

Silmarien after learning she got the job

Silmarien after learning she got the job

Playing in a social capacity in World of Warcraft entails talking to people, managing people, and organizing people. Oh, you can play without ever talking to other people, but a good number of people also employ quite a number of interesting skills while in-game:

  1. The ability to manage people’s expectations–and, well, people–in a raid group
  2. The ability to analyze a fight to pick out what went wrong and how to improve on execution
  3. The ability to successfully mediate between people regarding all kinds of issues
  4. The ability to “sell” a guild’s reputation and “brand”

Those are only a few of the things that people pick up as they progress into the game. You have people developing and practicing everything from leadership skills, marketing and brand management, team buildup, analysis, financial acumen…you name it, somewhere in the world (…of Warcraft) a player will probably be enhancing his skills on a certain work-related (or work-enhancing) skill.

The ongoing stigma

In a lot of industries and communities, being a gamer has a lot of negative connotations: this is one of the reasons why there was strong resistance to Blizzard’s initial RealID designs that required you to reveal your real full name on forum posts.

WoW players are seen as losers and no-lifers; people who sit in front of the computer and eat chips scattered all over the keyboard; people who scream, swear and throw tantrums at every little thing (link NSFW due to language); people who stay up all night and show up half-asleep and zombied out at work. With a lot of people, it won’t matter if you look very dapper in a coat and tie, that you graduated top of your class: you just get crossed out because you’re a wildcard. “Ha ha, he plays WoW, must be a loser.” *toss*

And that’s a shame. Oh, there must be “losers” in WoW, there are plenty of those in my humble reckoning. But there are losers everywhere. Some guy might play tennis but he parties all night and subsequently always shows up half-asleep and zombied out. Some guy might be your average joe, but he sits on the couch five hours a night and fifteen hours on weekends and eat chips all day. You don’t scoop out the crud by ignoring WoW players: you just might be passing up on someone who applies himself really well to the job.

Not all hope is lost

I remember this one time (no, not at band camp) when a colleague and I had to interview a couple people for an opening at our company. We went through the short stack of resumes as we went along, and came across this one resume which boldly announced “World of Warcraft Guild Master” in his extra-curricular activities, along with guild size, responsibilities taken, and improvements done (like, “raised guild recruitment levels up 15%”, how cool is that?).

My friend and I both play WoW and, of course, mentioned it in the interview. Cue ten-minute animated discussion about his guild and how being a guild master was like (and possibly, uh, other things too).

You know what? We were able to shortlist only two from over a dozen resumes given to us. He was part of that short list. He was conversant, alert, he knew his languages, and his experience was solid. We could see he didn’t take himself too seriously, that he knew how to work hard and stick to his guns while not turning into a monster in the process.

So, would I?

I’ve already mentioned World of Warcraft in my resume, but honestly have not thought of expanding that to include actual activities within WoW: space is at a premium and I already have it relatively full. Maybe if I ever am foolish enough to start my own guild and stubborn enough to stick with it ;)

Its inclusion was a very deliberate action on my part, however: I don’t want to be in a company that would look down on me because I choose to kill Internet dragons with friends.

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Delicious friends and exhaustion

I'm talking about: Echo Bazaar

@gamewhims's cameo

gamewhims, a irresistible, breathtaking, inescapable and sagacious lady

For the past couple of months, I’ve been dabbling in a new browser game called Echo Bazaar, a turn-based role-playing game. They are currently in beta, which means that many things may be subject to change in the journey to 1.0-hood. Recently, they updated game mechanics to remove a slow-refresh feature, introducing a hard limit on how many actions you can play every 24 hours. Users have a pool of 70 actions everyday that refresh at a normal rate of seven minutes per action; prior to the change, after these 70 actions are spent, the refresh rate goes down to 70 minutes per action.

In their blog post regarding this change, the reasoning for the removal is that users do not get as much out of the slow refresh rate, in return for niggling, annoying bugs (countdown going to negative, for example), possible well-known “exploits”, and spending a lot of time on support due to users not understanding the slow refresh mechanics.

The change is a controversial one, ranging from those who love it and those who are strongly against it. While I’m far from being on the warpath on this, this change initially did spark a strong sense of disappointment (and feelings of betrayal? “How dare they limit how much I play!”, lol). Along with it, however, are thoughts on gaming and communities in general. Echo Bazaar is far from hardcore gaming, but as a gamer and as someone who works on community-related projects, I am interested in the issue not just as another user but as an…intellectual puzzle, if you will.

What is Echo Bazaar?

The game, which won Best Browser-Based Game in the 2009 Escapist Awards, is set in London–Fallen London, that is. You have been sent down to the ‘Neath, situated “a mile underground and a boat ride from Hell”. What you do, what you live for (as death is not permanent in the ‘Neath) is all up to you.

The call of Echo Bazaar is the prose. Oh, the prose. The prose is simply beautiful. You are not simply a success with the audience, they are

…quietly captivated. Your poetry ravishes. Your music entrances. Your drama transports. They love you, today. They may even love you tomorrow. You are toasted with fine wine.

I knew of the prose before I knew the game: I’d been seeing a friend tweet random snippets with the #ebz hash tag, until, my curiosity piqued at the charming little phrases, I clicked through. And was hooked.

The Starveling Cat! The Starveling Cat! Quick as a ratgun! Sharp as a gnat!

“Whose name’s on your collar Mr Starveling Cat?” “Come closer, my dear, if you want to read that…”

Starveling Kitty! Starveling Kitty! Ruled the roofs of five stolen cities!

Just who is this Starveling Cat?! It called out to me, and continue to keep me interested through various content updates.

The good things about the change

I can well imagine the relief the Echo Bazaar team had in washing their hands of this feature. I’ve noticed the glitches, the times when my refresh timer would dip into the negative, and it was distracting and “annoying” at first, but in time, I learned to ignore it. (Clarification: it was “annoying” for me because as a frontend engineer, I felt like, but why can’t you fix it! Call the server again at any time the timer is at negative when uer does an action! Of course, it’s not that simple with all systems.) And since it seems that a lot of users have been complaining about the bugs, or is unable to grasp this feature, to be able to say “okay, it’s gone now! Don’t bother us anymore!” is something I have wanted to be able to say multiple times myself ;)

This freeing up of resources, specifically time (which is, as we all know, gold), allows the team to work on other things. Better things. More narratives, more features, fix other bugs. This can only be good.

The hard limit of 70 actions a day also frees up users from feeling any sense of obligation from playing the game. Personally, the knowledge that an action is slowly trickling in does not completely free up my RAM, so to speak. If I get home at 9pm, I quickly open up my machine because my 24-hour refresh will be up soon, and I want to use whatever actions I have managed to get during the exhausted timeframe. I have Echo Bazaar on a tab in my browser at almost all times of the day, for a quick run through my ten actions (I am at end game, or nearly at end game whenever they raise the content cap: that means I’m either just farming items, or quickly going through opportunity cards, or cycling through content I’ve done before; new players or arrival of new content would likely not run through the actions as quickly).

With the hard limit, once the middle of the day hits (which is usually when I’ve used up all my actions), I can finally file Echo Bazaar away. There is nothing more to be done for that day, no matter what I do, so my brain shuts it out of active RAM. I’m free.

But there are bad things about the change, too

I do most of my world-exploring during the slow-refresh period. With an “unlimited” pool of actions (it’s arriving slower, but it’s there), I don’t mind listening to a friend’s Nightmares; endlessly trying out a low-yield storylet to get a Rare Success that increases a minor, hard-to-get quality; trying dubious actions; etc. With the slow refresh rate, I can pretty much endlessly flip through my opportunity cards for nice cards to use up (after 70 minutes, when I have another action) which frees my hand for other opportunity cards which I can flip through. This pretty much means I am always going back to the site to “look for stuff to do”. As a roleplaying game, user exploration and immersion is a big thing.

With the implementation of a hard cap (it is not a “bug fix” as some are saying: a bug fix fixes bugs, not removes the feature), once my 70 actions are up, there is no more reason for me to go back any time that day. I can’t do anything on the site anyway, so there is no reason (or maybe, alibi) for me to go back and flip through my cards (and my hand will fill quickly anyway with cards I’d like to “save” for later use). Once I reach the hard cap, I turn off the game.

If you’re an Internet company, having people always on your website is the name of the game. (It’s probably not limited to Internet companies, but that’s the type of company I know.) People are always harping about user engagement. Pageviews are fine and dandy, but it’s engagement that wins the community, because it is engagement that keeps your users loyal and clicking all those pages. Oh, your servers will take a hit with all that traffic and usage. Your servers might go down. But you know what? That’s the kind of problem that’s great to have. Your users love you! They can’t get away from you! They try but they keep checking back!

How cool is that?

Unfortunately, this particular user’s engagement with the game is slowing down.

The monetary angle

One thread of thought that has surfaced in the discussions about this change is the subject of Fate. Fate keeps Echo Bazaar afloat. Users can buy Fate, which allows them to do some special things, “premium” things, which are not necessary to play the game. One of those things is to get extra actions. If I’m out of actions, or I can’t wait for my actions to trickle in, I can buy Fate and get actions. We all win.

(Yes, I bought Fate for actions when I was relatively new to the game and the honeymoon period was in full swing. I don’t know how much I’ve purchased, but it probably rivaled my World of Warcraft yearly subscription. And I bought for two accounts. *nods sagely*)

Edited to add: I’ve just done the math, and yes–I spent around 60% more on Echo Bazaar than on WoW on a monthly basis (i.e., total Fate purchase divided by number of months I’ve been playing Echo Bazaar).

One line of thought in this Fate thread is that with a hard cap, people will buy more Fate because they can’t get any more for the day. That seems like a sound conclusion. But as I’ve gone through a day of playing with the new mechanics, I feel–and some others feel the same–that it’s giving me the opposite effect. There is no reason to buy Fate while I have my 70 actions. But after that seventy actions, if I’m not even on the site, how will I be compelled to buy Fate to get to that very tempting storylet/card?

I have a feeling that the sort of people who will be “reliable” Fate-buyers would be the same people who would spend on a monthly subscription to play a game (*cough*). But if I’m a gamer who sits down on a specific time each day to play games, and then get up afterwards and forget about it–I’d be less likely to need to buy Fate. I would be more likely to buy the “second candle” feature that was rolled out in the same time, so I suppose only time will tell if purchases of the second candle will be enough. Having no knowledge of how things are, I have no idea how “popular” Fate-buying for actions is. Maybe it just wasn’t enough, and the second candle just might do the trick.

The game has changed

Time will tell if the good things outweigh the bad. I can only comment on how it’s affected my gameplay and my view on how it may affect Echo Bazaar from a web professional’s point of view. Not all games need to have hardcore users that will stay on it almost 24/7; not all games need to take over the world.

What do you think?

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